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AI Insights · Timothy · March 2021

Q1 2021 Latin America iOS Trivia Games Insights

Analyzing the top 5 trivia games on the iOS platform in Latin America for Q1 2021, Sensor Tower data reveals trends in user engagement and app performance.

Q1 2021 Latin America iOS Trivia Games Insights

As the first quarter of 2021 has wrapped up, Sensor Tower provides insights into the performance of the top trivia games on the iOS platform in Latin America. Here's a look at how these apps fared in terms of downloads, revenue, and weekly active users.

Elevate - Brain Training Games observed a steady revenue trend with numbers hovering around the $2K mark weekly, peaking at $2.5K in mid-January and late March. Downloads for Elevate remained consistent, averaging around 2K per week, with a notable spike to nearly 2.5K in mid-March. Weekly active users stayed above 9K, reaching their highest at over 10K in the last week of March.

Trivia Crack showed more variable revenue, starting at around $2.3K and dipping to $1.4K in late January, then fluctuating around the $2K mark towards the end of the quarter. Downloads began strong at over 37K, saw a decline in January, but then increased again to over 25K by the end of March. The app maintained a robust active user base, with numbers starting at over 300K and experiencing fluctuations, ending the quarter with a slight increase to approximately 274K.

Kahoot! Play & Create Quizzes experienced an impressive revenue peak at $3.4K in the third week of February, with other weeks generally seeing revenues between $1.1K and $1.8K. Downloads for Kahoot! were on an upward trajectory, starting at around 5K and growing to a peak of over 25K in the first week of March. Weekly active users showed growth throughout the quarter, starting at around 95K and reaching over 147K in the second week of March, before a decline to 121K at the quarter's end.

Party Roulette: Group games saw a consistent revenue pattern, mostly ranging between $1.3K and $1.5K weekly. The game's downloads remained steady, with figures around 2K to 2.5K. Active users showed a gradual increase from 45K at the start of the quarter to almost 45K by the end of March.

Trivia Crack (No Ads) had a revenue trend that started at just over $1K and experienced fluctuations, ending the quarter with figures just above $1K. Downloads were low compared to other apps, with numbers mostly under 100 per week, with a slight increase to 120 in the third week of March. Weekly active users remained below 300 throughout the quarter, with minor fluctuations.

For more detailed insights and analysis, Sensor Tower's platform offers a comprehensive view of the app market dynamics.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: March 2021